Careers
in Animation

The animation industry offers a huge range of positions, which depend on the candidates’ sphere of expertise, on their qualifications, and on the level of responsibilities they are willing to assume.

At Collège Salette/ESMA – École Supérieure des Métiers Artistiques, the CG Animation & FX curriculum is a broad-based training program ; therefore, the great strength of our graduates is their level of excellence in all the areas it covers.

Nevertheless, the end-of-studies short films they work on in their last year offer them the occasion to specialize in one specific field.

PAROLE DE PRO

L’ESMA est une école incroyable… L’animation et les effets spéciaux produits par les étudiants sont impressionnants à tout point de vue. Je suis toujours impatient de voir les projets de fin d’études !

Dylan Sisson
Technical Marketing Specialist, Pixar

Parole de pro

Les qualités de l’ESMA, c’est les qualités d’une école de très haut niveau. Qu’un court-métrage de l’ESMA soit retenu pour les Oscars, c’est amplement mérité !

Kristof Serrand,
Directeur Artistique, Dreamworks

PAROLE DE PRO

Pour mieux se préparer au monde professionnel, les étudiants de l’ESMA apprennent l’importance du travail en équipe. Ils travaillent avec des professeurs passionnés et expérimentés pour produire des films d’animation ambitieux!

Jason Figliozzi
Animator, Disney Animation

Parole de pro

Les étudiants de l’ESMA font partie des profils qui nous intéressent. C’est une école qui a  sa place depuis une dizaine d’années parmi les meilleures écoles françaises.

Sébastien Chort
CG Supervisor, Blur

Dylan Sisson Technical Marketing Specialist, Pixar
Kristof SERRAND - Directeur artistique Dreamworks
Jason Figliozzi Animator, Disney Animation
Sébastien Chort CG Supervisor, Blur

Becoming

Director / The CG Project Manager

In the context of a CG production, the CG director (also known as the CG project manager) is THE person at the heart of the project. Artist, technician and pilot at the same time, he follows the various stages of the project, from its reflection to its conception, and perfectly masters its subtleties.
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Becoming Visual Effects Specialist 2D/CG

Becoming

Visual Effects Specialist 2D/CG

In the world of computer-generated imagery, the FX artist mainly operates during the post-production stage. His goal : to put his skills at the service of image processing.
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Becoming Surfacing Artist

Becoming
Surfacing Artist

The surfacing artist adds texture and colour to characters, environments and CG accessories in an animated function, in order to enhance their visual appeal based on the design style defined by the artistic director, the production designer and the film director.
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Become CG Animation Supervisor

Become

CG Animation Supervisor

As his title suggests, the CG animation supervisor is the keystone of the animation team: in direct relation with the director, he has a very clear idea of his expectations, which he transmits to his team of animators, in pre-production. He also ensures the liaison with the other studios that will eventually work on the same project, in order to guarantee the coherence of the animation.
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Become Rendering Artist

Become
Rendering Artist

The Rendering Artist colours, paints, sculpts and shapes like any other artist, although its medium remains exclusively digital. He makes artistic choices.
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Becoming
Character Designer

The character designer is, above all, an artist ! He is inspired by a universe and an environment to sketch coherent characters for an animation, a comic book or a video game project. Just as comfortable with a pencil as with a computer, the character designer works in a highly creative environment.
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Becoming CG Studio Manager

Becoming

CG Studio Manager

 

Often at the head of small or medium-sized companies, 3D studio managers are director, manager and administrator at the same time.
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Become Character Designer

Become
Character Designer

Le character designer est un artiste avant tout ! Très créatif, il s’inspire d’un univers et d’un environnement pour esquisser des personnages en cohérence, pour un projet d’animation, de bande-dessinée ou de jeu vidéo.
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Become Author Independent Director

Become
3D Artistic Director

On a 3D project (video game, animation film, 3D communication…), the 3D artistic director is the ultimate referent. He works closely with the director / project manager whose intentions he understands and integrates perfectly. Overall, he manages the artistic and creative supervision of a 3D computer graphics project.
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Become
CG Modeler

Between the designer and the CG animator, the CG modeller takes part in the digitisation phase of a project. His purpose is to give volume, and express an object, a character or a set in 3 dimensions. He is called upon to work in multiple areas.
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Become
Author Independant
Director

Le métier d’auteur-réalisateur indépendant est souvent un chemin emprunté par les professionnels de l’image après avoir fait le tour des studios, à des postes parfois différents, et quand ils se sentent l’envie et la capacité de prendre les choses en main.
Car une chose est sûre : sur la réalisation d’une publicité, d’un clip ou d’un court-métrage d’animation, l’auteur-réalisateur en est le chef d’orchestre.
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Becoming Independent Author-Director

Becoming

Independent Author-Director

 

In the world of CG animation and special effects, as in live-action cinema, many author-directors work independently. This peculiarity has a strong influence on their activity. A journey far from a comfortable ride along a quiet river.
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